Privacy Policy
Last updated: 30 July 2026
This Privacy Policy explains what Volume Shader collects, how that information is used, and the choices you have.
It covers two products: the Volume Shader BM website at volumeshaderbm.com, and the Volume Shader Android app published on Google Play as com.volumeshader. Where the rules differ, the section says whether it applies to the Web or to Android.
Volume Shader is published by RankAlgos Tech (Private) Limited. We do not sell personal information.
1. Quick summary
Here is the short version for both products.
- No account is required for the web test or for the Android app.
- The app does not use an Advertising ID and does not bundle analytics SDKs that identify you.
- Benchmark results in the Android app are stored on your phone unless you choose to share them.
- Camera, microphone, and location are only used when you open a tool that needs them, and that data is processed on your device.
- The website does not request camera, microphone, or precise location for the WebGL test.
2. The website (Web)
Volume Shader BM on the web is a browser-based GPU and graphics stress demonstration, together with informational pages such as this policy and the Android landing page.
Our hosting and CDN provider processes standard technical request logs, which can include your IP address, browser user agent, referring page, and timestamps. This information is used for security, availability, and abuse prevention.
No account is required to run the public test page, and the core WebGL test does not ask for camera, microphone, or precise location. If you choose to submit a score to a future leaderboard or sync feature, only what you submit is processed, and we will update this policy before collecting any new category of data.
3. Cookies and local storage (Web)
The site may store preferences or test interface state in your browser using cookies or local storage. Those values stay in your browser, and you can clear or block them through your browser settings.
If we later add analytics, payments, or sign-in providers, we will name them here and update the Play Data safety declaration before rollout.
4. The Android app (com.volumeshader)
The Android app is a native Kotlin, Jetpack Compose, and OpenGL ES application. The GPU test does not use WebView or Chromium for rendering.
It includes Volume Shader BM plus other GPU, CPU, memory, and storage tests, a device information overview, guided hardware inspection for used-phone buyers, everyday utilities, and optional home screen widgets.
The app stores benchmark history, local preferences such as theme and review-prompt timing, an optional device-name catalog cache, and a local crash diagnostic file used only for debugging. This data stays on your device unless you export or share it yourself.
5. App permissions (Android)
Permissions are requested only when you open the feature that needs them, and every one of them can be denied. The benchmark and the device information screens keep working without them.
- Camera: flashlight and camera hardware check. No photos or videos are saved by the app.
- Microphone: microphone check and sound meter. Audio levels are measured live and not stored.
- Location: Qibla direction and GPS speedometer. Position is processed on the device and not uploaded.
- Biometric: runs the system biometric check. We never receive biometric templates.
- Internet and network state: optional speed test and a quiet device-catalog refresh. No personal report is uploaded.
- Vibration: vibration hardware check, local feedback only.
- Not used: Advertising ID, notification permission, and special-use foreground services.
6. Sharing from the app (Android)
When you tap Share for a score, a device report, or a used-phone report, the Android share sheet sends the content you selected to the app you pick. Once it leaves Volume Shader, the privacy policy of that destination app applies.
7. Google Play in-app review (Android)
The app may open Google Play's official in-app review dialog after a successful test, or link to the Play listing from Settings. Google processes that interaction under Google's own policies, and your star rating is never sent to our servers.
8. Children's privacy
Volume Shader is a general benchmark and utility product. It is not directed at children under 13, and we do not knowingly collect personal information from them. Please do not use the site or the app to submit a child's personal information.
9. Legal bases and your region
Depending on where you live, we process data to provide the service you asked for, to keep it secure, and to comply with the law. Where consent is required for an optional feature, we ask first, for example through Android runtime permission prompts.
10. Data retention
Web request logs are kept according to the retention schedule of our hosting and CDN provider. Data stored locally by the Android app remains until you clear the app storage or uninstall it. Content you shared to another app is controlled by that app.
11. Your choices
- Deny any Android runtime permission. The test and device information keep working.
- Clear the app storage or uninstall the app to remove local history.
- Use your browser controls to clear cookies and local storage for the website.
- Contact us for privacy requests that apply in your region.
12. Changes to this policy
We may update this policy. The date shown at the top changes when we do. Material changes to Android permissions are also reflected in the Play Console Data safety section before the release ships.
13. Contact us
If you have questions about this Privacy Policy, email hello@volumeshaderbm.com.